Avalanche Slope Analysis
CalTopo has a slope analysis layer that can shade slopes by angle and aspect. You may or may not find it useful for planning safe travel routes in avalanche-prone terrain, and I make no claims that it is either accurate or useful for this purpose. However, if you do decide to use it for route selection, it is imperative to understand that this is just one of many tools you should use and that it has serious limitations which can get you killed if you don’t understand them.
Although it may look tempting, you cannot transfer an avalanche danger rose into CalTopo and expect that the result will keep you safe. Remember that an avalanche forecast is a broad assessment covering a large range of terrain, and is not intended to be used with the pinpoint accuracy that CalTopo’s aspect shading provides. I’ll list a few known limitations, but there may be others, including gross human error on my part.
Broad v. Local Aspect: A slope’s surroundings are as important as the aspect of an individual point. Consider the screenshot below; NE and E aspects are shaded orange and the rest yellow. If a forecast called for wind-loading of E aspects, it might be tempting to consider the yellow areas unaffected, but in reality the entire slope is on the east side of a major ridge. Local variations in aspect are likely to be less important than the overall orientation of the slope, but CalTopo will not account for this.
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Despite local north and south aspects, this entire slope is in the east shadow of a ridgeline |
Runout Zones: At best, this shading will only help you determine avalanche starting zones. Runout zones may extend well beyond the shading onto gentler terrain.
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Despite being unshaded, the creek in this image is not a safe travel zone. |
Data Limitations: Elevation data is provided by the USGS at approximately 30′ intervals, but the original data may have been sampled more coarsely and then interpolated. Slope and aspect calculations can only be as good as the source data, and may be off.
Snow Changes the Slope Angle: If snow accumulates unevenly (like on the leeward side of a ridge), the slope angle on bare ground may not match the observed slope angle on top of the snowpack. CalTopo’s slope shading does not account for this effect.
I am curious, what are your thoughts about feasibility of adding estimates of "avalanche runout zones" to maps, perhaps using a user specified "alpha angle"? http://www.avalanche-center.org/Education/glossary/alpha-angle.php
Thank you.
I've thought about it and it's a lot more complicated than slope angle, which can be computed on a point-by-point basis without tracing lines across the elevation model.
Also, when I built out a prototype layer, it turns out that a huge portion of backcountry terrain is within e.g. a 20 degree alpha angle from some slope steeper than 30 degrees, which limited the layer's usefulness. For example while a large 25 degree slope beneath a very tiny pocket of 32 degree snow might technically be in the runout zone, most people might still consider it fairly safe – because they don't expect to remote trigger it from hundreds of feet below, because the starting zone doesn't match the forecasted avalanche problems, etc.
With slope angle shading turned on, it's tractable for an experienced skier to filter out the slopes they're concerned about vs the one's they're not, depending on aspect, elevation, tree cover, exposure to wind, etc. With every potential runout zone of every 30+ degree slope colored, this becomes intractable – there's so much color on the map that it's hard to make a quick visual determination of the runout zones you're concerned about vs the ones you're not.
Maybe that would still have some utility for route planning but not enough to justify the time requirement on my end, unless I find a better way to present the information.
I am working on a research project using a slope angle tool to analyze GPS tracks of backcountry skiers. Using the 1/3 arc second USGS DEM as an input for the ArcMap10.4 spatial analysis slope tool, my slope raster layer is different than the CalTopo slope angle layer. My slope layer seems to underestimate the slope angles in my study area, and the CalTopo layer seems be much more accurate. Wondering if you are willing to share any tips to increase the accuracy and resolution of slope angle raster layers.
John
I don't recall doing any manipulations to the NED data. For what it's worth, I did the slope angle computation using gdaldem, and while I believe the original data may have changed over time, I do have the copy that I worked off still stored on AWS.
Depending on the toolchain you're using, I may also be able to supply you with slope angles directly. If you want to talk in more detail send me an email at info@caltopo.com.
Thanks you for your reply, and sorry for the delayed response.
Re “ When I built out a prototype layer, it turns out that a huge portion of backcountry terrain is within e.g. a 20 degree alpha angle from some slope steeper than 30 degrees, which limited the layer's usefulness. “
I am not sure I agree that “a huge portion of backcountry terrain is within e.g. a 20 degree alpha angle“ limits the usefulness of the layer. The layer might actually be a very useful tool for showing people how far avalanches can go, and where runout zones actually are,and htat yes, much of the backcountry is in a runout zone.
If it was "practical" to implement the alpha angle prototype layer you developed as you now have it, I think it would be useful, especially for teaching and training purposes.
FYI, here are 2 avalanches that “ran far” that might “confirm” what you are calculating and showing in your prototype layer, and that a huge portion of backcountry terrain is within an avalanche runout zone. It’s called “Avalanche Gulch” for a reason.
http://shastaavalanche.org/avalanche-observation/large-natural-avalanche-casaval-ridge-avalanche-gulch
https://www.sierraavalanchecenter.org/observation/avalanche/2017/nov/16/first-hand-account-nov-16-hourglass-avalanche
Both of those were in areas with large-scale avalanche terrain. I was referring to small pockets (say 50'x100') of steeper terrain that, judging solely from alpha angle, have the potential to run a long ways. Maybe you wouldn't ski them, but barring exceptionally touchy conditions, most people wouldn't think twice about passing 1000' beneath them, since the destructive force and odds of a natural slide or remote trigger are low. In the prototype I built, these smaller terrain features accounted for a lot of the runout shading. I could try to only capture larger areas, or steeper ones, but then I'm making judgement decisions for the end user that I'm not comfortable making.
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Thanks! Alpha angles, and alpha angle shading, are useful tools to help spark and facilitate conversations.
One approach to consider, if this alpha angle shading is a feature that you might want to offer, is to allow users to specify the alpha angle, ex. 20 degrees, 19 degrees, 18 degrees, etc., or to pre-calculate overlays at various alpha angles, ex. 18,19,20,21,22.
Here is a report about a 1 fatality avalanche incident on Jan 05, 2019, relevant to the topic of Avalanche Slope Analysis, https://avalanche.state.co.us/caic/acc/acc_report.php?accfm=inv&acc_id=685&fbclid=IwAR2_MlrHgu699PcrdrYHiz0cYTwlqQjM9_MdVDGZ4AhaU5xakM5Pqd3J7wc .
I just read the analysis of that same avalanche and started looking into alpha angle for this reason. Estimating how far would it really run. Maybe if it didn't make sense to add this to caltopo as a layer it could somehow be incorporated into the profile view of a line? I just drew the lines myself and did the match to calculate the alpha angles but it would be cool to have it baked in. Then again, I realize many people would probably have no idea what it is or the caveats of using it correctly so likely cons to adding as well.
It would be neat if CalTopo had an additional measurement tool that facilitated estimating alpha angles. Here's one idea: imagine going to draw a line. The user clicks a spot on the map as the starting point for the line. As the user moves the mouse around a line gets drawn to where the cursor currently is. Beside the line is an angle measurement showing the 'alpha angle' of the line. Sure there's pitfalls, but I'd think the feature is simple to implement and use, and it could have utility to some.
The concept of alpha-angle based shading has come up a number of times, and I've always been hesitant as it feels like it's getting too close to avalanche path modeling and and over-reading what you can really glean from NED level DEM data. I'm definitely considering adding some kind of alpha angle measurement tool, although it would not be for this winter due to focusing on the phone app.